Transfer of remaining French colonies to other nations.End of the Japanese sphere, reduction of Turkish sphere.Japanese attack on American Orbital Defense Network. This section will summarize the four different equipment types this game has to offer.Europe, Pacific, South-East Asia, North-East Asia, China, Middle East, Mediterranean, North Africa and East Africa However, these weapons retain the ability to fire at anytime, and thus carry an element of versatility. These weapons deal much more damage when fired w/ all charges loaded. Each additional charge increases the damage when fired. However, after the initial charge, there are numerous other charges that can add power to the weapon. The first charge allows the weapon to fire like any other. Arbalest, Ballista, Trebuchet (energy), Volt, Weber and Gauss (kinetic), and Striker (energy Alpha) are one-shot weapons with a 'charge-up' attribute.Special cases for charge reload weapons:.(5) Reload Time: Reload-while-firing (RWF) weapons are represented with (*) Therefore, the value shown in the Unload column doesn't account for the additional charges/rounds gained while in the process of emptying the clip (which results in Havoc actually taking ~5.5 secs to become fully unloaded). Havoc fires off 12 charges in total - but 3 of those charges came via RWF. In-game testing shows that Havoc reloads 3 charges before it is drained completely. EXAMPLE: Havoc has a 'natural' unload time of 4.5 seconds.Reload-while-firing (RWF) weapons show the unload time to unload a clip, but does not account for additional charges/rounds gained from the RWF mechanic.In addition, there are special cases for reload-while-firing weapons that affect total unload time: (4) Unload Time: Times marked with a (-) are one-shot weapons, and do not have an unload time (they fire one round/charge, then begin relaoding). For Shocktrain and Striker, the value is based on the initial enemy robot only (additional damage is done when chained to other enemy robots).For Sting, Wasp, and Hornet, the values are based on raw projectile damage only (additional Damage Over Time is done over a course of five seconds).For Spark, Scourge and Calamity, the values are based on 400m (these weapons do more damage if the target iscloser, less if further away).Special cases for specific weapon damage:.For Alpha and Beta weapons, clip damage is for level 25 versions. (3) Clip Damage: For Light, Medium and Heavy weapons, clip damage is for the Mark II, level 12 versions. See individual weapons page for additional info. When not overheated (9 seconds of continuous firing). (2) Max Range Accuracy: Atomizer, Quarker, and Nucleon have an overheating mechanic which can greatly effect its accuracy. (1) Max Range: Noricum and Zenit have a minimum range of 300m. There is one exception to this rule the Ecu can be mounted to either a light or medium side hardpoint but is not available on light and medium hardpoints on specific robots (e.g. The equipment class has to match the corresponding hardpoint class. Beta is a type of weapon class that has more flexibility, at the cost of firepower when compared to Alpha class weaponry. Both Phantom and Invader used to be of 3 light hardpoints, but is changed to a medium and two lights, however these changes were installed later in the Testing stage.Īlpha and Beta are weapon classes used only by Titans (however, Titans cannot use light, medium or heavy weaponry). The hardpoints on robots cannot be upgraded, re-positioned or removed (however developers are known to change hardpoints type/location in rare cases - Cossack had a light hardpoint that was changed to medium, Gl Patton was designed with two light hardpoints, and later another two were added, Golem had the location of the light hardpoint changed, from next to the medium hardpoint, to under the heavy hardpoint, and a later example of this is Falcon having its side hardpoints changed from two medium hardpoints to two heavy ones). A robot may have from one to four of them, and depending on design can be in a variety of positions or combinations. On each robot, weapons or shields can attach to their respective hardpoints. For Titans there are two classes Alpha and Beta. Equipment can be mounted on a robot's hardpoints there are currently three different hardpoint classes, light, medium and heavy, usually with light being less powerful, and heavy having more powerful equipment.